24 March 2007


S.T.A.L.K.E.R.: Shadow of Chernobyl has always been an overly ambitious game, which is probably why it has arrived several years later than originally expected. The game's goal is to create a virtual world with an ecology all its own and then place you in the middle of it. That's something that's rarely been attempted, particularly in a first-person game. However, to the credit of THQ and Ukrainian developer GSC Game World, S.T.A.L.K.E.R. is an impressive accomplishment. This first-person survival game is at times amazing and engrossing and on par with such classics as Deus Ex and System Shock.

S.T.A.L.K.E.R. has finally arrived, and it delivers an impressively immersive and open-ended first-person experience.
This is another first-person game that features a silent and mysterious protagonist, much like Half-Life's Gordon Freeman. You play as the Marked One, a heavily armed scavenger suffering from amnesia and stuck inside the exclusion zone surrounding the nuclear power plant at Chernobyl, Ukraine. Yes, the same nuclear plant that exploded in 1986 and, in S.T.A.L.K.E.R.'s fiction, again in 1989, creating a radioactive hotspot brimming with mutants, heavily armed rival factions, and all sorts of weird, paranormal activity. Your task: Figure out who you are and what's going on at the core of the zone.

At its heart, S.T.A.L.K.E.R. is a first-person survival game that blends action with role-playing. This isn't a linear game, like Half-Life or Call of Duty, where you basically are restricted to a straight path and are taken for a tightly controlled and scripted ride. S.T.A.L.K.E.R.'s huge environments and open-ended gameplay make it more like a role-playing game, as you can go where you want and do what you want if you're willing to live with the consequences. However, you don't have to worry about traditional role-playing attributes such as strength or intelligence, or accumulating skills and abilities. Instead, all you have to worry about is your skill with a rifle and scavenging enough weapons, ammunition, and med kits from fallen enemies to keep going.

Slowly but steadily, S.T.A.L.K.E.R. introduces you to the bizarre world of the zone, a place where the fabric of reality is being ripped apart. Strange energy anomalies are everywhere, and wander into one at your own hazard. These anomalies produce rare and valuable artifacts that can be collected and traded, or even equipped, as they can confer special abilities. Perhaps the most useful ones enhance your endurance, letting you run for far longer than normal, which is a particularly valuable ability to have when traversing the huge area of the zone. And, of course, danger lurks everywhere in the form of enemies that are both human and not-quite human, as well as from animals.

To battle them, you'll have a large arsenal of weapons to eventually choose from, mainly in the form of assault rifles, shotguns, and pistols. S.T.A.L.K.E.R. features one of the best ballistics models ever seen in a game, and as a result, firefights feel authentic as you try and hit someone with what can be a wildly inaccurate rifle. The name of the game is using cover effectively and firing short, accurate bursts, particularly at the targets' heads. After a battle, you can loot the dead for weapons and ammunition, and one of the nice touches in the game is that you can't run around with an arsenal of 9 or 10 different weapons. Instead, the inventory system restricts what you can carry mainly by weight, and most weapons use a different type of ammo, which means that you've got to be judicious in selecting what you take with you. There's simply no way you can haul around three or four different weapons, their ammunition, and everything else that you need to survive in the zone. This includes health packs, bandages, radiation medication (vodka will also do in a pinch), and even food. You've got to eat regularly in S.T.A.L.K.E.R., and if you go too long without food, hunger warning signs appear.

The inventory system is like that in a role-playing game, and you'll spend a lot of time trying to figure out what to carry with you.
The game's artificial intelligence is impressive, both in and out of combat. In combat, enemies are cunning when given enough room to move around. Human enemies hunt you intelligently, using cover and the terrain to their advantage. Meanwhile, creatures such as packs of mutant dogs behave like you'd expect wild animals to. They attack when they feel they have the advantage but flee if given a painful lesson. It's this kind of behavior that makes the zone feel alive, with these different factions and animals all trying to go about their daily tasks. The AI does take a hit when placed in tight interiors, though, as the lack of maneuvering options makes it turn a bit predictable, but you'll likely appreciate this fact early in the game, as hiding inside a building and picking off the grunts as they come through the doorway is the only way that you'll survive some of the early battles.

There are all sorts of human characters in the game, from lone stalkers out on their own to various factions that you can ally with or battle. Then there are the mutants, from the strange animals that inhabit the zone to the more deadly kind of mutated humanoid, such as the little guy who can mess with your mind to the creepy crawling dudes who lunge at you from out of nowhere. Toss in S.T.A.L.K.E.R.'s version of zombies and poltergeists, and you've got a more-than-interesting array of potential friends and foes. There are some large-scale battles that will find you fighting alongside teammates, and afterward you'll watch as AI friendlies saunter up to the wounded writhing on the ground, say something nasty in Russian or Ukrainian, and then shoot them in the head.

S.T.A.L.K.E.R.'s main storyline will take maybe 10 hours to get through if you just pursue it, but there are also plenty of side quests that can consume hours, as well as sheer hours spent on exploration. The side quests are very optional, though, as they usually end with a cash reward, and cash is the one thing that you'll not face a shortage of. There's just nothing worth buying from the vendors in the zone that you already can't get for free with a little exploration.

The PDA keeps you up to date with all of your quests, though the quest system itself is a bit broken at times.
Much of S.T.A.L.K.E.R.'s story is a bit hard to figure out, thanks to the fact that it's delivered mainly through short journal entries, cryptic cinematic cutscenes, and hard-to-understand Ukrainian and Russian accents. There are also multiple endings, with some that end in failure depending on the choices that you make in the game, so there's plenty of replayability here. However, the quest system itself is a bit broken, as some side quests can't be resolved or they reset after you've accomplished them. We also encountered issues while running the game under Windows Vista, from quick loads not working to the game becoming unstable and crashing. THQ and GSC Game World are working to deliver a patch for some of these issues, but it's a pity that the game shipped with them. Considering that S.T.A.L.K.E.R. was already years overdue, another month or two in testing seems rather paltry, especially to provide support for Windows Vista.

As innovative and revolutionary as S.T.A.L.K.E.R.'s single-player game is, its multiplayer component is surprisingly old fashioned and standard. Multiplayer features the traditional modes, such as deathmatch, team deathmatch, and artifact hunt (basically capture the flag), and the goal is to run around and get as many kills as possible. The action is fast, brutal, and short, and while the multiplayer features the same impressive ballistics modeling of the single-player game, it still feels way too easy to get picked off over and over again by a distant sniper. Multiplayer does have an economy of sorts, as you gain cash for your kills, which you can use when you respawn to purchase different weapons, ammunition, and equipment, but for the most part, there's nothing particularly new here.

Though already dated by a few years, S.T.A.L.K.E.R. still looks good, and its visuals are on par with Half-Life 2. What the game lacks in modern-day graphical pizzazz, it makes up for with intricate detail and immersive atmosphere. There's something to be said for the game's environments, which are infused with a ton of character and detail. It feels like the postapocalyptic landscape it's supposed to be. The countryside of the zone feels rugged and wild, with abandoned towns and compounds littering the landscape. Each locale has its own particular feel to it, so you never feel like the world was made with cookie-cutter building templates. The sense of exploration is marvelous, and it's the little details that make the difference. While you won't need a high-end system to play the game, the sheer size and scope of the world are such that it really helps the frame rate if you do.

The lighting and particle effects are particularly well done. For instance, battles can occur in raging storms, with flashes of lightning briefly illuminating the battlefield. The game's flashlight system also deserves a heaping of praise. The flashlight in S.T.A.L.K.E.R. cuts through the darkness with a realism that's beautiful to behold. It's your most important friend in the dark, but at the same time, it also betrays you, since enemies can see the light from your beam long before you can actually see them. And the flashlight doesn't suffer from the 30-second-battery-life contrivance found in most shooters. How refreshing.

The graphics engine lack the pizzazz of the latest games, but it still delivers a highly detailed world to explore.
The audio in S.T.A.L.K.E.R. also does an excellent job of immersing you in this world. When you're outside in the zone, the rustling of the wind in the grass, the cry of animals in the distance, and the ominous tick of your Geiger counter are ever present. When you're inside, there's nothing like the howl of a nearby mutant to raise your hackles. Weapon and mechanical sounds are also spot-on, and the crack of assault rifles in the distance lets you know that trouble's ahead. The voice acting is a bit hard to understand, but since the game is set in the Ukraine, that's to be expected. Even the game's broken English (both spoken and written) is a bit charming in this regard.

In spite of its small quirks and bugs, S.T.A.L.K.E.R. is definitely a game that deserves to be played. For first-person shooter fans looking for the next big thing in the genre, it's difficult not to be impressed by the game's unique and evolving world. Meanwhile, fans of role-playing games will appreciate the open-ended nature of the gameplay and being able to explore different paths through the zone. This is a bleak game, but in a good way, as it captures its postapocalyptic setting perfectly. It's also an excellent combination of combat, horror, and exploration.

By Jason Ocampo, GameSpot

12 March 2007

The land of stupid inventions

Totally Absurd Inventions
America's Goofiest Patents!

Totally Absurd Inventions explores the funnier side of our inventive spirit by featuring actual USA patented products.

Obtaining a patent is a costly and time consuming process. Inventors must have unstoppable faith in their vision in order to realize their dream of acquiring a patent.
But sometimes these inventions come from a creative place so deep, they can be perceived by some as offbeat, unusual and possibly a bit eccentric. And that's where we step in… unveiling America's Goofiest Patents!

Join us now and glimpse into the mind of genius. Indulge yourself and behold the most incredible patents in the world!


Discography DJ PERAN

You can download (legally) some of his mixes.

DJ Peran - We want to be free

Love can change the world...

Woman 'embraced' By Lion - For more funny videos, click here

Say NO to drugs...

Say No To Dirt - Watch today’s top amazing videos here

Cum se face o alimentare de benzinarie regulamentar

Se parcheaza cisterna cu carburant in strada... cat mai aproape de trotuar. Se duce furtunul peste trotuar, peste gard, si se ataseaza gurii de umplere de la rezervoare. Apoi se porneste transferul de combustibil, totul in deplina siguranta. Cine oare o fi luat spaga aia nemeritata pentru amplasarea in asa conditii optime a benzinariei ? Sa mai spun ca e si un rezervor de GPL in aceeasi incinta care daca face BUM ia cu el si o parte din cladirea ELECTRICA si fericitii trecatori care s-or afla in zona ? Dar, vorba lui Becali... cum adica DACA... vorbim despre lucruri care nu exista... ci despre DACA s-ar intampla...

Din ciclul "Am tuning deci exist"

Opere de arta din urbea noastra...

05 March 2007



Trec de multe ori pe strada pe langa oameni ce par roboti. Tristi, neingrijiti, cu priviri tulburi, pierduti intr-o realitate fara vise, fara sperante, fara IUBIRE. Poate unii dintre ei au iubit vreodata, dar sentimentul acesta a fugit din sufletul lor marunt, lasand loc grijilor cotidiene, gandurilor pentru bunastarea trupului si mai putin a spiritului. Ma intreb ce esecuri i-au adus in starea asta jalnica. Tot ce mai pot visa ei e sa aiba mancare, sa aiba un loc unde sa doarma, sa poata trai. Pur si simplu - ca niste roboti - doar cu energie si repaus. Ma gandesc totusi ca mi se poate intampla si mie... de ce nu? Sunt pana la urma un om normal... si orice spirit poate fi infrant... aproape orice spirit. Nu mor si eu oare in fiecare zi... nu sunt oare zile in care plang ... poate in interior -si nu se vede nimic ce sa tradeze golul din sufletul meu ... moartea ce incepe sa roada din mine. Traim intr-o lume ce tinde sa se uniformizeze - n-ai voie sa visezi - trebuie sa fii tot timpul cu picioarele pe pamant, si uneori pamantul e asa plin de mizerie. Ingerii au decazut... :( Li s-au tocit aripile de atata stat, li s-au atrofiat muschii de atata lancezeala... Oare o sa mai pot zbura vreodata ? Sa simt din nou ca iubesc si sunt iubit, sa stiu ca in miezul noptii o inima bate si pentru mine, ca cineva zambeste cand isi aduce aminte de mine, ca se infioara putin cand simte un parfum ce se aseamana cu al meu... ca cineva simte ca nu poate respira fara mine ... visez iar cu ochii deschisi... :( Ma simt atat de marunt si nesemnificativ fara IUBIRE... asa sunt toti oamenii fara IUBIRE ... niste animale - cu instincte si nevoi fizice - si atat ... in rest nimic. Mi-e teama sa nu devin si eu un astfel de animal ...

Incredibble Robin Williams

Robin Williams And Brangelina's Kid - Watch more amazing videos here

Asians Are Funny

Asians Are Funny - The most amazing videos are a click away

What passion does... from a hobby

The Hole - video powered by Metacafe

04 March 2007

Move over VISTA... :)

Move over Vista here comes Ubuntu 6.10 Linux with XGL and Kiba-Dock
by Alan Parekh

Windows Vista is going to have to take a back seat to the amazing OS effects that Ubuntu 6.10 Linux with XGL Kiba-Dock can perform. Watch the video and be amazed. I think Microsoft might have to hire some of the open source developers of they want to keep up… Have a close look at the video, the creator must be a Diggnation fan!
Video after the jump.Via: Slashdot Review

Dub dub dub dub dub dub

dub dub dub dub dub


Cocalarul :)

Cocalarul automobilist
Cunoscut în cartier pentru cel mai rezistent scotch de pe farurile maşinii, cocalarul automobilist este o întreagă enciclopedie auto & tuning. Neon, lunetă, lămpi de pozitie albastre, autocolante (BOSS, SONY, 2fast4u, Need4Speed). Transformă orice Oltcit model 1983 in vedeta grătarului de duminică de pe Străulesti. Deseori în treling, conduce sprijinit de tetiera scaunului din dreapta aruncînd priviri sfidătoare pe sub parasolarul 'sport' (cît jumatate din parbriz). Boxa trebuie să fie boxă şi din ea trebuie să se audă, în funţie de talentul cocalarului, manea, paraziţii sau house.


Cocalarul meloman
Cînd se întîmplă să nu fie bun cunoscător şi dansator de manele, cocalarul este de partea cealaltă a baricadei. La fel de redus încît să se proclame 'rapper' sau 'rocker', îşi poartă cu demnitate tricoul cu Eminem sau are, evident, un aer superior în hanoracul lui cu Linkin Park. Toţi ăştia se întîlnesc la concertele organizate de primărie şi-şi etalează şlapii, maioul, chiloţii aparent neglijent ieşiţi din blugi, numărul de pe tricou sau garderoba nike.

Cocalarul de sex feminin se intitulează gagică, talentată, versată sau campioană. Ea este, în accepţiunea orcărui gherţoi, fie 'femeia'/'fata' cuiva, fie curvă. Evident că ea se numeşte că e proastă, pentru contrast. Ea este desăvîrşită dacă e îmbrăcată în roz, dacă a participat la Miss Ţăndărei sau dacă are poze de la mare în poziţii din reviste. Îi place sau învaţă să-i placă să danseze. Lasciv e mai bine, pe masă e perfect.

Un oagăr senzaţional trebuie să fie şi microbist şi să-i şadă bine în postura de ninja cu fular. El face parte din brigade cu nume italieneşti pentru a fi mai puternic decît duşmanul. Sămînţa caldă de floare îl face şi mai puternic.

Cocalarul electronic
Cocalarul electronic, aşa cum a fost denumit de trupa aceea pe a cărei muzică dau din buci în do major campioanele şi care compune clişee pentru bagabonţi, îşi duce viaţa pe irc. Deghizat în iubtz3l sau altfel, se bagă în seamă cu dulcika16, Dea}{18 şi fac schimb de poze. Este mai valoros atunci cînd are sait personal (un fel de carte de vizită) cu binecunoscutele 'poze cu mine', 'poze cu mine lîngă o maşină tare', 'poze cu mine lîngă o vedetă', deci lol.

03 March 2007


Aceasta este o scrisoare nostalgica, adresata celor care fac parte din generatia NOASTRA, GENERATIA X.
Nascuti la inceputul anilor 80, sfarsitul anilor 70 vedem acum in anul 2006 cum casa parintilor nostri este de 50 de ori mai scumpa decat atunci cand au cumparat-o ei, si realizam ca noi o sa platim pentru casele noastre in jur de 50 de ani.
Nu avem amintiri despre primii pasi pe luna, nici despre razboaie sangeroase, dar ne pricepem la istorie si la politica mai mult decat cred batranii, care bombane in spatele nostru ca “noi nu stim nimic”.
Suntem ultima generatie care a jucat `scunsea, Castel, Ratele si Vanatorii, Tara tara vrem ostasi, Prinsea, Sticluta cu otrava, Pac Pac, Hotii si vardistii, ultimii are au strigat “Un doi trei la perete stai”, ultimii care au folosit telefoanele cu fise, dar primii care ne-am jucat pe jocurile video (remember Mario?) si primii care am vazut desene animate color.
Noi am purtat jeansi elastici, pantaloni evazati, geci de blugi de la turci, iar cine avea firme gen Lee sau Diesel era deja lider de gasca.
Baietii si-au scris numarul fotbalistului preferat cu pasta de dinti pe tricouri, iar fetele si-au cusut pe blugi stelute si inimioare.
Noi nu am dat Capacitate, nu am dat grile la admitere si am fost ultimii Soimi ai Patriei, cu costumele alea groaznic de nepotrivite cromatic.
Am invatat poezii in romaneste la gradinita, nu in engleza, si am cantat MULTI ANI TRAIASCA nu HAPPY BIRTHDAY la aniversari.
Spuneam misto si fain in loc de cool. Am sorbit din ochi Beverly Hills, Melrose Place, Twin Peaks, Dallas.. si cine zice ca nu s-a uitat ori minte ori nu avea inca televizor. Ne uitam la desenele animate de la italieni si ne era ciuda ca nu avem si noi subtitrare sa intelegem de ce naiba s`a certat Mila cu Shiro.
Reclamele de pe posturile straine ne innebuneau, si abia asteptam sa vina si la noi inghetata Magnum, sau pustile alea absolut superbe de apa. Intre timp, ne consolam cu Tango cu vanilie si ciocolata si clasicele bidoane umplute cu apa de la robinet, care turnate in cap ne provocau pneumonii. Si uite un motiv bun sa nu mergem la scoala..
Noi am ascultat si Metallica, si Ace of Base, si DJ Bobo, si Michael Jackson, si Backstreet Boys, si Take That, si inca nu auzisem de manele, singurele melodii de joc fiind horele la chefuri, la care nimeni nu stia pasii, dar toti dansam. Dar spre deosebire decopiii din ziua de azi, am auzit atat de Abba, si de Queen, cat si de noile nume gen 50 Cent si Britney Spears. Pe ei daca ii intrebi, “muzica a inceput cu Backstreet Boys, care nici nu mai sunt cool acum, orikum!”
Am citit Licurici, Pif si Hercule (care aveau cadou niste jucarii bestiale) si am baut Cico si sucuri de la tec fara sa ne fie teama ca au prea multe E-uri, iar la scoala beam toata clasa dintr`o sticla de suc fara teama de virusi.
Noi am injurat arbitrul care ne-a furat la meciul cu Danemarca, si poate ca tot noi i-am trimis 10000 de mailuri de “dulce”.
Noi nu ne dadeam bip-uri, ne fluieram sa iesim afara, noi nu aveam dolby surround, taceam toti ca sa auzim actiunea filmului, nu aveam Nintendo sau Playstation ci jocuri tetris si jocuri de televizor, de care ne plictiseam la o luna dupa ce le cumparam si le uitam pe dulap, pline de praf.
Abia asteptam la chefuri sa jucam Fantanita, sau Flori, fete sau baieti, sau Sticla, sau Adevar sau Provocare, sau orice ne dadea un pretext sa pupam !pe gura! pe cine “iubeam”.
Noi suntem cei care inca au mai “cerut (sau li s-a cerut) prietenia”, care inca roseam la cuvantul “SEX”, care dadeam cu banul care sa intre in farmacie sa cumpere prezervative, pe care apoi sa le umplem cu apa si sa le aruncam in cap la colegi, care am completat mii de oracole, sperand ca iubitul sau iubita va citi acolo unde scrie “De cine iti place?” ca ne place de el/ea.
Este uimitor ca inca mai suntem in viata, pentru ca noi am mers cu bicicleta fara casca, genunchiere si cotiere, nu am avut scaune speciale in masini, nu am aruncat la gunoi bomboanele care ne cadeau din greseala pe jos, nu am avut pastile cu capac special sa nufie desfacut de copii, nu ne-am spalat pe maini dupa ce ne-am jucat cu toti cainii si toate pisicile din cartier, nu am baut doar apa imbuteliata, ne-am tavalit si balacit prin toate baltile si nu am tinut cont de cate lipide si glucide mancam.
Noi am auzit cum s-a tras la Revolutie, noi am fost martorii a trei schimbari de bancnote si monede, noi am ras la bancuri cu Bula, noi am fost primii care au auzit-o pe Andreea Esca, noi suntem cei care mai tinem minte emisiunea “Feriti-va de magarus”.
Suntem o generatie de invingatori, de visatori, de first-timers…
Daca esti de-al nostru… Felicitari!



Sachs Report

News and Analysis, Technoscience and Cyberculture, Celebrities and Cyborg Anthropology


Joanna Krupa: ‘I’d Rather Go Naked Than Wear Fur’

An international cover model, actor, and spokesperson for Dollhouse Clothing, sexy supermodel Joanna Krupa is known for her famous photo shoots, but there’s one thing Joanna would never model: fur. The Polish-born beauty, who has graced the covers of many magazines—including Playboy, Maxim, FHM, and Stuff—laid her convictions bare, so to speak, by baring all in PETA´s latest and raciest “I’d Rather Go Naked Than Wear Fur” ad. And to top it off, she posed in not one but three versions of the sexy ad!

Having been named by Playboy as the “sexiest swimsuit model in the world,” Joanna knows a thing or two about sex appeal—and fur doesn’t have it. On fur farms in China, where most fur originates, minks, foxes, rabbits, and other animals are kept in tiny wire cages through all weather extremes. They are strangled, bludgeoned, and often skinned while they are still alive. Since fur is often deliberately mislabeled, if you wear fur, there’s no way to tell whose skin you’re in—it could even be cat or dog fur. “[T]here is nothing sexy about wearing something that is so obviously tied to senseless pain and killing,” says Joanna.