18 October 2007

Budai Beer

Movie provided by Adrian. :D

20 September 2007

Nice commercial...


Sounds familiar, huh ?

14 June 2007

Modern Life :)

Join War Rock today !

A dynamic combat experience like no other!

Equip yourself from a wide array of weapons and field gear, and fight on foot or take the battle to the enemy in armored vehicles ranging from Blackhawk choppers and K1 tanks to F15 Eagles. Engage bogies across all elements – land, air, and sea!

Persistent Character Development

Enlist with the NIU rebels or the Derbaran Military, and select a branch of service: Engineer, Medic, Assault, Sniper, or Heavy Trooper. You will rank up with experience, unlock new equipment, and participate in live events run by GMs. Take your trooper through the war, and fight your way from Private to General!

Armory & Item Shop

Browse the in-game Armory & Item Shop and trade in your hard-earned Dinar for weaponry, field equipment, and even power-ups. With a constantly expanding selection, you can find the perfect weapon for any combat situation!

Frequent Updates

Frequent update patches include new gear, vehicles, and even gameplay modes, driven by player request. Each Episode begins a new chapter of War Rock, expanding the stage with intrigue and treachery as the Derbaran civil war unfolds.

Events, Tournaments & Clan System

Sponsored events and an integrated Clan System drive a fiercely competitive community. Use your Clan Site to organize matches, fight your way to the top of the official ranking, and compete for prizes like pro gamer hardware!


War Rock is free to play! All players have access to the basic features of the game, including frequent content patches and the ability to rank up and unlock new weapons.

Premium Access

Players also have the option to access Premium features through a variety of purchase options. These features include voice chat, extra Dinar, bonus XP gain, the 5th weapon slot, and more! Click for more information on Premium features and how to access them.Click for more information on Premium features and how to access them.

Join here:


11 June 2007

04 June 2007

Hack a day


Super site...

Instructables is a web-based documentation platform where passionate people share what they do and how they do it, and learn from and collaborate with others. The seeds of Instructables germinated at the MIT Media Lab as the future founders of Squid Labs built places to share their projects and help others. Read more about the history...


Nice Online Game 2


Nice Online Game



30 May 2007

Charlie Chaplin (Charles Spencer Chaplin)
Sir Charles Spencer Chaplin

Charlie Chaplin image courtesy: tjeremyt.com

As a boy and a man

Charlie Chaplin’s life was a story stranger than fiction, his childhood was miserable due to abject poverty which forced him to stay in orphanages managed by greedy and cruel managements.
His youth and middle age times were perturbed by so many ladies absurd courtships all ended either in unsolvable problems or long litigations.


Charles Spences Chaplin was named in the New Year's Honours List in 1975 and, on March 4, was knighted at the age of 85 as a Knight Commander of the British Empire (KBE) by Queen Elizabeth II.

As an old man

Charlie Chaplin had every thing he wished, money fame and all. But he spoiled his life by getting engaged in uncalled for comments on political matters which spoiled his entire image and peace of mind. His innocent remarks on subject he did not know made him so unpopular in both US and UK (Chaplin had citizenship in both nations later he moved to Switzerland due to these skirmishes). After death he definitely deserved peace but that was not the case.

No peace in the hands of death!

His dead body laid to rest at the Corsier-Sur-Vevey cemetery at Geneva was stolen by some mechanics of Polish and Bulgarian origin. They were demanding ransom from his family members. Only after eleven long weeks the culprits could be captured and the body recovered from near Geneva Lake. Now the body rests in Vevey cemetery about six feet depth covered by hard concrete to give the body some peace!

His boyhood

Charles Spencer Chaplin popularly known as Charlie Chaplin was born in April 16, 1889 in East Street Walworth London. There was not much to speak about his early childhood except these facts that his father (Mr. Charles Chaplin Sr.) was a chronic alcoholic, mother (Mrs. Lily Harvey Chaplin- a professional singer in a third rated theater had occasional bouts of insanity) and the family was in utter poverty. Chaplin had to spend his boyhood in poor homes and orphanages where he was tortured and insulted to such extreme levels that until death Chaplin had to live with the scars of the agonies he received as a little boy.

A debutant par excellent!

At the age of five he took to acting when his mother a singer in a cheap theater broke down while performing and had to withdraw suffering cruel insults from soldiers and rowdies who were the main spectators of that ‘absurd theater’. His mother while singing an Irish March song lost her voice inviting wrath and insult from the viewers. Just to escape the mob-violence the manager of the theater (who has found little Charlie performing before his mother’s friends) led Charlie by hand to the stage to perform whatever the little boy knew. The rest is history!

What he has to say

In his autobiography he writes “It was owing to mother’s illness that at the age five I made my first appearance on the stage. Mother was playing at a grubby inferior theatre catering mostly to soldiers. They were a rowdy lot and wanted little excuse to ridicule.

I remember standing in the wings when mother’s voice cracked and went into a whisper. The audience began to laugh make catcalls. Mother was obliged to walk off the stage.

The stage manager, who had seen me perform before Mother’s friends said something about letting me go on in her place. And in the turmoil I remember him leading me by the hand and, after a few explanatory words to the audience, leaving me on the stage alone. And before a glare of footlights and faces in smoke, I started to sing a well known song”.

What a debut

When his show was half through the soldiers began to cheer and shower on to the stage, he continues that he requested their permission to stop singing for a while and collect the cash, which was immediately accepted with cheers and wild applause! The show ended only when his mother came to the stage and took the performer home.

The little boy sung, interacted with the audience, danced and imitated every thing he had seen (even his mothers last and tragic performance which occurred minutes back while singing her masterpiece – the Irish March Song – along with the final cracking of her sound in the stage!) was not spared.

These innocent gimmicks received big applause; audience threw money on to the stage as a mark of appreciation. They were delighted by the performance of this debutant young artist. That incident marked the meteoric rise of a star (as well as the eclipse of one -his mother who had never performed on stage after that day).


Rise of Charlie Chaplin as a big body in the film-world was quick and tremendous. He remained as the master entertainer all through his career that lasted more than six decades. The bitter memories of his early life haunted all through his life and the in- genuineness of Chaplin helped him to give shape to many of the characters; ‘The Tramp’ (1914) was a typical case.

A signature so universal.

Chaplin in his over-sized pants that was tied with a string, a jacket too small along with a derby hat were not enough, The enormous pair of shoes that could stick to the feet only if the left pair worn on right foot! The short trimmed moustache that could wriggle easily and the big bamboo stick (for walking stick) all became part and parcel of a great character which filled the heart with pathos while entertained them.

A lovable prankster.

Most often a weak, helpless and unfortunate, at times funny and master in playing tricks, maverick and prankster (who flattens even www wrestlers by his super tricks!) inviting applause only macho heroes could get, his characters always stole the hearts of spectators worldwide and remains as commercial success even now at a time when his masterpiece ‘The Tramp’ is almost ready at its golden jubilee fast approaching.


The Tramp was followed by many super hits, money and fame came in search of Chaplin whose psyche still was trapped in the bitter child hood period (he never could escape from that trap). Chaplin always shuddered at the thought that he may be a poor man again and those bitter days may be back.

A story of a vagabond.

In ‘The Tramp’ Charlie is a vagabond who got a chance save a girl from the clutches of a band of robbers, Charlie as a reward was brought to her home and given a servant’s job by her father who was a well to do farmer. When those robbers came to loot the girls’ house Charlie could trounce them, but was injured at the leg and was lucky enough to be nursed by the beautiful girl.

As the flower of romance was just to bloom in his arid mind; see what fate had in store! Bad luck arrives in the form the sweet heart of that girl! ‘A tramp is a tramp and always a tramp’. He packs up his cotton-baggage and goes on his vagabonding way. We see him in the fade out scene and set to pursue his life as a vagabond. It was the innate fear which haunted him since he was a child.

The end!

In December 25th 1977 Charlie Chaplin passed away before completing his last project named ‘Freak’ while asleep. He has given birth to numerous creations in his long career which spanned 65 years most of them masterpieces and they are still box office hits as time could not diminish their impact. Spectators; whether young or old, rich or poor; love the Charlie Chaplin stuff, that is its-magic. ‘The tramp’ is about to celebrate its centenary soon, it is hoped that it will remain in the hearts of movie buffs all through the world for centuries to come.

Great Chaplin films.

The Tramp (1914)
Shoulder arms (1918)
The kid (1921)
A Woman of Paris (1923)
Gold rush (1925)
The circus (1928)
City lights (1931)
Modern times (1936)
The great dictator (1940)
Monsieur Verdoux (1947)
Limelight (1952).

From The Kerala Articles

Nice Stunt from GTA

16 May 2007

Driving in Romania

Romania is a world with absolutely no speed limits. It's a country full of Michael Schumachers Valentino Rossis, and Tudor Fils. The only rule is: there are no rules and only the best survives. Romanian drivers are not superstitious, they don't believe in signs (road-signs), or working brakes, so you better not be a pedestrian (they're not superstitious either, but i never heard of a pedestrian smashing into a vehicle, only the opposite). If you try to switch lanes don't EVER give a signal, you will only let the others know what you want to do so they can block you. Just switch the lane and give the signal after (so the Garcea officer can see you tried at least). It is because of this wreckless driving that many of them find jobs as pizza-delivery guys in North America, as they are most efficient in following the "30-minutes or it's free" policy. When Romanian drivers immigrate to North America, their favourite car is a white mid-90's Ford Taurus. Romanian drivers have the unusual habit of slowing down when they see a white vehicle parked on the roadside (even more so if the words "ECILOP"/"AITILOP" are written on it). If you see a driver with his neck on the steering wheel... well... it's not HIS neck, it's HER neck. Watch out... women don't switch lanes, they just drive on both of them at the same time... to make sure they don't hit something on the roadside (which they do anyway, cuz they will have to park the car eventualy). If you see a car parked by an angle of more than 30` to the sidewalk, you can be sure SHE did it. Don't try to tell someone (driver or pedestrian) he's wrong. You'll get to hear a lot of words referring to reproductive organs and close relatives or even get a physical correction! Another Romanian driving habbit is to listen to a loud and distorded form of music called manele. It is said to endow the driver with ultra-high reflexes and a loose mouth(slobod la gura). Another form of enlightement is talking on the cell phone while driving. This helps the driver concentrate on the road. The cell phone is usualy accompanied by a cigarette bought from the "bisnitari" (a form of highly sophisticated tradesmen), though nobody knows how the steering of the car actualy takes place in this condition. Romania is also the only country in the world where you can see a horse or donkey-driven carriage next to a Porsche Cayenne. If you think that carriages are ugly, you don't have to worry about seeing them at night, because they have absolutely no lights whatsoever. Some models have sophisticated cabins made of an old car, fitted with a steering wheel, cassette player and even a alarm. (But no lights!) Also here in Romania is very TARANESC - "Tzaranesc - Something really cool, but pretty basic, in order to be understandable by the peasants." to put neon lights under your car, even if by that you double the value of the car. Also you can meet various forms of home made aillerons - even made from wood and painted in a different colour than the car - that should improve handling performances of the car (even if the car would reach 70 km/h only down the hill), and they are usualy combined with that strange form of music combined with very much noise and special distortion from car speakers - very low price combined with "good quality" - MANELE. Nowadays is a must to have a sticker on your car as a proof of your tuning ... RIEGER, ZENDER are very common... and some white stripes (Viper Style stripes). If u have all the above and you don't have some extra lights on your car than all your work has been in vain. For that purpose you can use lighbulbs designed for home use, leftover Xmas lights etc. The heigh of elegance for a car is to have curtains and a dog in the rear window bouncing his head. Also if you don't wear a couple of big fake-gols bracelets on both hands, and very big rings - "GHIULURI" (also something TARANESC; they are hand made by nomad gypsies from at least half a kilo of gold, in unique models that look very shitty), there's a great chance that a guy with a strange looking uniform, driving the car marked with ECILOP/AITILOP on the hood, will stop you and ask you for SHPAGA. And you should know that GHIULURI must be combined with at least two golden teeth - fitted in a very very visible place in your mouth so everybody can see how rich you are.

A new rule for some special romanian drivers... if u have a Logan car (basically this is a tuna fish can with some stupid wheels) you can drive on the middle of the road... and try to stop others from passing you. Ambulances and other emergency cars must never be allowed to pass you... If you make a mistake and someone tells you that, you just use your middle finger to say you're sorry... even if you know that you are a looser and someday you will be beaten for this smart and kind gesture...

10 April 2007


Reclama e de fapt la altceva, dar poate fi inteleasa si ca un apropo la tehnologia de azi, fara care suntem morti...

08 April 2007

Optical ilussion

Stare closely to the center of the screen & keep your eyes still. Look away from the screen when instructed.

24 March 2007


S.T.A.L.K.E.R.: Shadow of Chernobyl has always been an overly ambitious game, which is probably why it has arrived several years later than originally expected. The game's goal is to create a virtual world with an ecology all its own and then place you in the middle of it. That's something that's rarely been attempted, particularly in a first-person game. However, to the credit of THQ and Ukrainian developer GSC Game World, S.T.A.L.K.E.R. is an impressive accomplishment. This first-person survival game is at times amazing and engrossing and on par with such classics as Deus Ex and System Shock.

S.T.A.L.K.E.R. has finally arrived, and it delivers an impressively immersive and open-ended first-person experience.
This is another first-person game that features a silent and mysterious protagonist, much like Half-Life's Gordon Freeman. You play as the Marked One, a heavily armed scavenger suffering from amnesia and stuck inside the exclusion zone surrounding the nuclear power plant at Chernobyl, Ukraine. Yes, the same nuclear plant that exploded in 1986 and, in S.T.A.L.K.E.R.'s fiction, again in 1989, creating a radioactive hotspot brimming with mutants, heavily armed rival factions, and all sorts of weird, paranormal activity. Your task: Figure out who you are and what's going on at the core of the zone.

At its heart, S.T.A.L.K.E.R. is a first-person survival game that blends action with role-playing. This isn't a linear game, like Half-Life or Call of Duty, where you basically are restricted to a straight path and are taken for a tightly controlled and scripted ride. S.T.A.L.K.E.R.'s huge environments and open-ended gameplay make it more like a role-playing game, as you can go where you want and do what you want if you're willing to live with the consequences. However, you don't have to worry about traditional role-playing attributes such as strength or intelligence, or accumulating skills and abilities. Instead, all you have to worry about is your skill with a rifle and scavenging enough weapons, ammunition, and med kits from fallen enemies to keep going.

Slowly but steadily, S.T.A.L.K.E.R. introduces you to the bizarre world of the zone, a place where the fabric of reality is being ripped apart. Strange energy anomalies are everywhere, and wander into one at your own hazard. These anomalies produce rare and valuable artifacts that can be collected and traded, or even equipped, as they can confer special abilities. Perhaps the most useful ones enhance your endurance, letting you run for far longer than normal, which is a particularly valuable ability to have when traversing the huge area of the zone. And, of course, danger lurks everywhere in the form of enemies that are both human and not-quite human, as well as from animals.

To battle them, you'll have a large arsenal of weapons to eventually choose from, mainly in the form of assault rifles, shotguns, and pistols. S.T.A.L.K.E.R. features one of the best ballistics models ever seen in a game, and as a result, firefights feel authentic as you try and hit someone with what can be a wildly inaccurate rifle. The name of the game is using cover effectively and firing short, accurate bursts, particularly at the targets' heads. After a battle, you can loot the dead for weapons and ammunition, and one of the nice touches in the game is that you can't run around with an arsenal of 9 or 10 different weapons. Instead, the inventory system restricts what you can carry mainly by weight, and most weapons use a different type of ammo, which means that you've got to be judicious in selecting what you take with you. There's simply no way you can haul around three or four different weapons, their ammunition, and everything else that you need to survive in the zone. This includes health packs, bandages, radiation medication (vodka will also do in a pinch), and even food. You've got to eat regularly in S.T.A.L.K.E.R., and if you go too long without food, hunger warning signs appear.

The inventory system is like that in a role-playing game, and you'll spend a lot of time trying to figure out what to carry with you.
The game's artificial intelligence is impressive, both in and out of combat. In combat, enemies are cunning when given enough room to move around. Human enemies hunt you intelligently, using cover and the terrain to their advantage. Meanwhile, creatures such as packs of mutant dogs behave like you'd expect wild animals to. They attack when they feel they have the advantage but flee if given a painful lesson. It's this kind of behavior that makes the zone feel alive, with these different factions and animals all trying to go about their daily tasks. The AI does take a hit when placed in tight interiors, though, as the lack of maneuvering options makes it turn a bit predictable, but you'll likely appreciate this fact early in the game, as hiding inside a building and picking off the grunts as they come through the doorway is the only way that you'll survive some of the early battles.

There are all sorts of human characters in the game, from lone stalkers out on their own to various factions that you can ally with or battle. Then there are the mutants, from the strange animals that inhabit the zone to the more deadly kind of mutated humanoid, such as the little guy who can mess with your mind to the creepy crawling dudes who lunge at you from out of nowhere. Toss in S.T.A.L.K.E.R.'s version of zombies and poltergeists, and you've got a more-than-interesting array of potential friends and foes. There are some large-scale battles that will find you fighting alongside teammates, and afterward you'll watch as AI friendlies saunter up to the wounded writhing on the ground, say something nasty in Russian or Ukrainian, and then shoot them in the head.

S.T.A.L.K.E.R.'s main storyline will take maybe 10 hours to get through if you just pursue it, but there are also plenty of side quests that can consume hours, as well as sheer hours spent on exploration. The side quests are very optional, though, as they usually end with a cash reward, and cash is the one thing that you'll not face a shortage of. There's just nothing worth buying from the vendors in the zone that you already can't get for free with a little exploration.

The PDA keeps you up to date with all of your quests, though the quest system itself is a bit broken at times.
Much of S.T.A.L.K.E.R.'s story is a bit hard to figure out, thanks to the fact that it's delivered mainly through short journal entries, cryptic cinematic cutscenes, and hard-to-understand Ukrainian and Russian accents. There are also multiple endings, with some that end in failure depending on the choices that you make in the game, so there's plenty of replayability here. However, the quest system itself is a bit broken, as some side quests can't be resolved or they reset after you've accomplished them. We also encountered issues while running the game under Windows Vista, from quick loads not working to the game becoming unstable and crashing. THQ and GSC Game World are working to deliver a patch for some of these issues, but it's a pity that the game shipped with them. Considering that S.T.A.L.K.E.R. was already years overdue, another month or two in testing seems rather paltry, especially to provide support for Windows Vista.

As innovative and revolutionary as S.T.A.L.K.E.R.'s single-player game is, its multiplayer component is surprisingly old fashioned and standard. Multiplayer features the traditional modes, such as deathmatch, team deathmatch, and artifact hunt (basically capture the flag), and the goal is to run around and get as many kills as possible. The action is fast, brutal, and short, and while the multiplayer features the same impressive ballistics modeling of the single-player game, it still feels way too easy to get picked off over and over again by a distant sniper. Multiplayer does have an economy of sorts, as you gain cash for your kills, which you can use when you respawn to purchase different weapons, ammunition, and equipment, but for the most part, there's nothing particularly new here.

Though already dated by a few years, S.T.A.L.K.E.R. still looks good, and its visuals are on par with Half-Life 2. What the game lacks in modern-day graphical pizzazz, it makes up for with intricate detail and immersive atmosphere. There's something to be said for the game's environments, which are infused with a ton of character and detail. It feels like the postapocalyptic landscape it's supposed to be. The countryside of the zone feels rugged and wild, with abandoned towns and compounds littering the landscape. Each locale has its own particular feel to it, so you never feel like the world was made with cookie-cutter building templates. The sense of exploration is marvelous, and it's the little details that make the difference. While you won't need a high-end system to play the game, the sheer size and scope of the world are such that it really helps the frame rate if you do.

The lighting and particle effects are particularly well done. For instance, battles can occur in raging storms, with flashes of lightning briefly illuminating the battlefield. The game's flashlight system also deserves a heaping of praise. The flashlight in S.T.A.L.K.E.R. cuts through the darkness with a realism that's beautiful to behold. It's your most important friend in the dark, but at the same time, it also betrays you, since enemies can see the light from your beam long before you can actually see them. And the flashlight doesn't suffer from the 30-second-battery-life contrivance found in most shooters. How refreshing.

The graphics engine lack the pizzazz of the latest games, but it still delivers a highly detailed world to explore.
The audio in S.T.A.L.K.E.R. also does an excellent job of immersing you in this world. When you're outside in the zone, the rustling of the wind in the grass, the cry of animals in the distance, and the ominous tick of your Geiger counter are ever present. When you're inside, there's nothing like the howl of a nearby mutant to raise your hackles. Weapon and mechanical sounds are also spot-on, and the crack of assault rifles in the distance lets you know that trouble's ahead. The voice acting is a bit hard to understand, but since the game is set in the Ukraine, that's to be expected. Even the game's broken English (both spoken and written) is a bit charming in this regard.

In spite of its small quirks and bugs, S.T.A.L.K.E.R. is definitely a game that deserves to be played. For first-person shooter fans looking for the next big thing in the genre, it's difficult not to be impressed by the game's unique and evolving world. Meanwhile, fans of role-playing games will appreciate the open-ended nature of the gameplay and being able to explore different paths through the zone. This is a bleak game, but in a good way, as it captures its postapocalyptic setting perfectly. It's also an excellent combination of combat, horror, and exploration.

By Jason Ocampo, GameSpot

12 March 2007

The land of stupid inventions

Totally Absurd Inventions
America's Goofiest Patents!

Totally Absurd Inventions explores the funnier side of our inventive spirit by featuring actual USA patented products.

Obtaining a patent is a costly and time consuming process. Inventors must have unstoppable faith in their vision in order to realize their dream of acquiring a patent.
But sometimes these inventions come from a creative place so deep, they can be perceived by some as offbeat, unusual and possibly a bit eccentric. And that's where we step in… unveiling America's Goofiest Patents!

Join us now and glimpse into the mind of genius. Indulge yourself and behold the most incredible patents in the world!


Discography DJ PERAN

You can download (legally) some of his mixes.

DJ Peran - We want to be free

Love can change the world...

Woman 'embraced' By Lion - For more funny videos, click here

Say NO to drugs...

Say No To Dirt - Watch today’s top amazing videos here

Cum se face o alimentare de benzinarie regulamentar

Se parcheaza cisterna cu carburant in strada... cat mai aproape de trotuar. Se duce furtunul peste trotuar, peste gard, si se ataseaza gurii de umplere de la rezervoare. Apoi se porneste transferul de combustibil, totul in deplina siguranta. Cine oare o fi luat spaga aia nemeritata pentru amplasarea in asa conditii optime a benzinariei ? Sa mai spun ca e si un rezervor de GPL in aceeasi incinta care daca face BUM ia cu el si o parte din cladirea ELECTRICA si fericitii trecatori care s-or afla in zona ? Dar, vorba lui Becali... cum adica DACA... vorbim despre lucruri care nu exista... ci despre DACA s-ar intampla...

Din ciclul "Am tuning deci exist"

Opere de arta din urbea noastra...

05 March 2007



Trec de multe ori pe strada pe langa oameni ce par roboti. Tristi, neingrijiti, cu priviri tulburi, pierduti intr-o realitate fara vise, fara sperante, fara IUBIRE. Poate unii dintre ei au iubit vreodata, dar sentimentul acesta a fugit din sufletul lor marunt, lasand loc grijilor cotidiene, gandurilor pentru bunastarea trupului si mai putin a spiritului. Ma intreb ce esecuri i-au adus in starea asta jalnica. Tot ce mai pot visa ei e sa aiba mancare, sa aiba un loc unde sa doarma, sa poata trai. Pur si simplu - ca niste roboti - doar cu energie si repaus. Ma gandesc totusi ca mi se poate intampla si mie... de ce nu? Sunt pana la urma un om normal... si orice spirit poate fi infrant... aproape orice spirit. Nu mor si eu oare in fiecare zi... nu sunt oare zile in care plang ... poate in interior -si nu se vede nimic ce sa tradeze golul din sufletul meu ... moartea ce incepe sa roada din mine. Traim intr-o lume ce tinde sa se uniformizeze - n-ai voie sa visezi - trebuie sa fii tot timpul cu picioarele pe pamant, si uneori pamantul e asa plin de mizerie. Ingerii au decazut... :( Li s-au tocit aripile de atata stat, li s-au atrofiat muschii de atata lancezeala... Oare o sa mai pot zbura vreodata ? Sa simt din nou ca iubesc si sunt iubit, sa stiu ca in miezul noptii o inima bate si pentru mine, ca cineva zambeste cand isi aduce aminte de mine, ca se infioara putin cand simte un parfum ce se aseamana cu al meu... ca cineva simte ca nu poate respira fara mine ... visez iar cu ochii deschisi... :( Ma simt atat de marunt si nesemnificativ fara IUBIRE... asa sunt toti oamenii fara IUBIRE ... niste animale - cu instincte si nevoi fizice - si atat ... in rest nimic. Mi-e teama sa nu devin si eu un astfel de animal ...

Incredibble Robin Williams

Robin Williams And Brangelina's Kid - Watch more amazing videos here

Asians Are Funny

Asians Are Funny - The most amazing videos are a click away

What passion does... from a hobby

The Hole - video powered by Metacafe

04 March 2007

Move over VISTA... :)

Move over Vista here comes Ubuntu 6.10 Linux with XGL and Kiba-Dock
by Alan Parekh

Windows Vista is going to have to take a back seat to the amazing OS effects that Ubuntu 6.10 Linux with XGL Kiba-Dock can perform. Watch the video and be amazed. I think Microsoft might have to hire some of the open source developers of they want to keep up… Have a close look at the video, the creator must be a Diggnation fan!
Video after the jump.Via: Slashdot Review

Dub dub dub dub dub dub

dub dub dub dub dub


Cocalarul :)

Cocalarul automobilist
Cunoscut în cartier pentru cel mai rezistent scotch de pe farurile maşinii, cocalarul automobilist este o întreagă enciclopedie auto & tuning. Neon, lunetă, lămpi de pozitie albastre, autocolante (BOSS, SONY, 2fast4u, Need4Speed). Transformă orice Oltcit model 1983 in vedeta grătarului de duminică de pe Străulesti. Deseori în treling, conduce sprijinit de tetiera scaunului din dreapta aruncînd priviri sfidătoare pe sub parasolarul 'sport' (cît jumatate din parbriz). Boxa trebuie să fie boxă şi din ea trebuie să se audă, în funţie de talentul cocalarului, manea, paraziţii sau house.


Cocalarul meloman
Cînd se întîmplă să nu fie bun cunoscător şi dansator de manele, cocalarul este de partea cealaltă a baricadei. La fel de redus încît să se proclame 'rapper' sau 'rocker', îşi poartă cu demnitate tricoul cu Eminem sau are, evident, un aer superior în hanoracul lui cu Linkin Park. Toţi ăştia se întîlnesc la concertele organizate de primărie şi-şi etalează şlapii, maioul, chiloţii aparent neglijent ieşiţi din blugi, numărul de pe tricou sau garderoba nike.

Cocalarul de sex feminin se intitulează gagică, talentată, versată sau campioană. Ea este, în accepţiunea orcărui gherţoi, fie 'femeia'/'fata' cuiva, fie curvă. Evident că ea se numeşte că e proastă, pentru contrast. Ea este desăvîrşită dacă e îmbrăcată în roz, dacă a participat la Miss Ţăndărei sau dacă are poze de la mare în poziţii din reviste. Îi place sau învaţă să-i placă să danseze. Lasciv e mai bine, pe masă e perfect.

Un oagăr senzaţional trebuie să fie şi microbist şi să-i şadă bine în postura de ninja cu fular. El face parte din brigade cu nume italieneşti pentru a fi mai puternic decît duşmanul. Sămînţa caldă de floare îl face şi mai puternic.

Cocalarul electronic
Cocalarul electronic, aşa cum a fost denumit de trupa aceea pe a cărei muzică dau din buci în do major campioanele şi care compune clişee pentru bagabonţi, îşi duce viaţa pe irc. Deghizat în iubtz3l sau altfel, se bagă în seamă cu dulcika16, Dea}{18 şi fac schimb de poze. Este mai valoros atunci cînd are sait personal (un fel de carte de vizită) cu binecunoscutele 'poze cu mine', 'poze cu mine lîngă o maşină tare', 'poze cu mine lîngă o vedetă', deci lol.

03 March 2007


Aceasta este o scrisoare nostalgica, adresata celor care fac parte din generatia NOASTRA, GENERATIA X.
Nascuti la inceputul anilor 80, sfarsitul anilor 70 vedem acum in anul 2006 cum casa parintilor nostri este de 50 de ori mai scumpa decat atunci cand au cumparat-o ei, si realizam ca noi o sa platim pentru casele noastre in jur de 50 de ani.
Nu avem amintiri despre primii pasi pe luna, nici despre razboaie sangeroase, dar ne pricepem la istorie si la politica mai mult decat cred batranii, care bombane in spatele nostru ca “noi nu stim nimic”.
Suntem ultima generatie care a jucat `scunsea, Castel, Ratele si Vanatorii, Tara tara vrem ostasi, Prinsea, Sticluta cu otrava, Pac Pac, Hotii si vardistii, ultimii are au strigat “Un doi trei la perete stai”, ultimii care au folosit telefoanele cu fise, dar primii care ne-am jucat pe jocurile video (remember Mario?) si primii care am vazut desene animate color.
Noi am purtat jeansi elastici, pantaloni evazati, geci de blugi de la turci, iar cine avea firme gen Lee sau Diesel era deja lider de gasca.
Baietii si-au scris numarul fotbalistului preferat cu pasta de dinti pe tricouri, iar fetele si-au cusut pe blugi stelute si inimioare.
Noi nu am dat Capacitate, nu am dat grile la admitere si am fost ultimii Soimi ai Patriei, cu costumele alea groaznic de nepotrivite cromatic.
Am invatat poezii in romaneste la gradinita, nu in engleza, si am cantat MULTI ANI TRAIASCA nu HAPPY BIRTHDAY la aniversari.
Spuneam misto si fain in loc de cool. Am sorbit din ochi Beverly Hills, Melrose Place, Twin Peaks, Dallas.. si cine zice ca nu s-a uitat ori minte ori nu avea inca televizor. Ne uitam la desenele animate de la italieni si ne era ciuda ca nu avem si noi subtitrare sa intelegem de ce naiba s`a certat Mila cu Shiro.
Reclamele de pe posturile straine ne innebuneau, si abia asteptam sa vina si la noi inghetata Magnum, sau pustile alea absolut superbe de apa. Intre timp, ne consolam cu Tango cu vanilie si ciocolata si clasicele bidoane umplute cu apa de la robinet, care turnate in cap ne provocau pneumonii. Si uite un motiv bun sa nu mergem la scoala..
Noi am ascultat si Metallica, si Ace of Base, si DJ Bobo, si Michael Jackson, si Backstreet Boys, si Take That, si inca nu auzisem de manele, singurele melodii de joc fiind horele la chefuri, la care nimeni nu stia pasii, dar toti dansam. Dar spre deosebire decopiii din ziua de azi, am auzit atat de Abba, si de Queen, cat si de noile nume gen 50 Cent si Britney Spears. Pe ei daca ii intrebi, “muzica a inceput cu Backstreet Boys, care nici nu mai sunt cool acum, orikum!”
Am citit Licurici, Pif si Hercule (care aveau cadou niste jucarii bestiale) si am baut Cico si sucuri de la tec fara sa ne fie teama ca au prea multe E-uri, iar la scoala beam toata clasa dintr`o sticla de suc fara teama de virusi.
Noi am injurat arbitrul care ne-a furat la meciul cu Danemarca, si poate ca tot noi i-am trimis 10000 de mailuri de “dulce”.
Noi nu ne dadeam bip-uri, ne fluieram sa iesim afara, noi nu aveam dolby surround, taceam toti ca sa auzim actiunea filmului, nu aveam Nintendo sau Playstation ci jocuri tetris si jocuri de televizor, de care ne plictiseam la o luna dupa ce le cumparam si le uitam pe dulap, pline de praf.
Abia asteptam la chefuri sa jucam Fantanita, sau Flori, fete sau baieti, sau Sticla, sau Adevar sau Provocare, sau orice ne dadea un pretext sa pupam !pe gura! pe cine “iubeam”.
Noi suntem cei care inca au mai “cerut (sau li s-a cerut) prietenia”, care inca roseam la cuvantul “SEX”, care dadeam cu banul care sa intre in farmacie sa cumpere prezervative, pe care apoi sa le umplem cu apa si sa le aruncam in cap la colegi, care am completat mii de oracole, sperand ca iubitul sau iubita va citi acolo unde scrie “De cine iti place?” ca ne place de el/ea.
Este uimitor ca inca mai suntem in viata, pentru ca noi am mers cu bicicleta fara casca, genunchiere si cotiere, nu am avut scaune speciale in masini, nu am aruncat la gunoi bomboanele care ne cadeau din greseala pe jos, nu am avut pastile cu capac special sa nufie desfacut de copii, nu ne-am spalat pe maini dupa ce ne-am jucat cu toti cainii si toate pisicile din cartier, nu am baut doar apa imbuteliata, ne-am tavalit si balacit prin toate baltile si nu am tinut cont de cate lipide si glucide mancam.
Noi am auzit cum s-a tras la Revolutie, noi am fost martorii a trei schimbari de bancnote si monede, noi am ras la bancuri cu Bula, noi am fost primii care au auzit-o pe Andreea Esca, noi suntem cei care mai tinem minte emisiunea “Feriti-va de magarus”.
Suntem o generatie de invingatori, de visatori, de first-timers…
Daca esti de-al nostru… Felicitari!



Sachs Report

News and Analysis, Technoscience and Cyberculture, Celebrities and Cyborg Anthropology


Joanna Krupa: ‘I’d Rather Go Naked Than Wear Fur’

An international cover model, actor, and spokesperson for Dollhouse Clothing, sexy supermodel Joanna Krupa is known for her famous photo shoots, but there’s one thing Joanna would never model: fur. The Polish-born beauty, who has graced the covers of many magazines—including Playboy, Maxim, FHM, and Stuff—laid her convictions bare, so to speak, by baring all in PETA´s latest and raciest “I’d Rather Go Naked Than Wear Fur” ad. And to top it off, she posed in not one but three versions of the sexy ad!

Having been named by Playboy as the “sexiest swimsuit model in the world,” Joanna knows a thing or two about sex appeal—and fur doesn’t have it. On fur farms in China, where most fur originates, minks, foxes, rabbits, and other animals are kept in tiny wire cages through all weather extremes. They are strangled, bludgeoned, and often skinned while they are still alive. Since fur is often deliberately mislabeled, if you wear fur, there’s no way to tell whose skin you’re in—it could even be cat or dog fur. “[T]here is nothing sexy about wearing something that is so obviously tied to senseless pain and killing,” says Joanna.